Editing Textures In Blender
The fastest is to drag and drop the image texture into the shader editor in blender.
Editing textures in blender. The texture drawn is the active image texture node for the material. Start from the uv editing screen layout. You can add a lot of detail within blender using a combination of the uv image editor and texture paint mode in the 3d view. The 3d viewport shows you the object being textured.
Applying textures to uvs the uv editor allows you to map textures directly to the mesh faces. Note that you might want to export uv layout in order to be able to see what faces you re painting on. Grab the tutorial files here. Lighting is the same as in solid mode so this is similar to the existing textured solid for blender internal.
Material a simplified version of the entire material is drawn using glsl shaders. Editing image used as texture directly in image editing software. Texture this draw mode is used for editing painting and mapping individual textures. Learn how to spice up your 3d models in blender by applying image textures to them.
Want to follow along. If you set the 3d view into textured viewport shading you will immediately see any changes made in the uv editor and vice versa. This will add an image texture node in the shader editor with the image attached.