Scale Texture
Brianj brian james july 25 2016 8 14am 5.
Scale texture. This is something that comes down to a default choice in a rendering engine. I want the texture to display on the model at about 1 8th of the present size but i can t figure out how to scale it to be finer. Scales and rotates your texture while you drag it. I have a tiling texture that i prepared for use as a bump map.
The bump map is supposed to resemble fabric fibers but at present it just looks like scaly clumps because it s too big. Connect it with the uv from the texture sample 3. In the default texture mapping mode the scale units are in texture repeats per face. In this case the distortion looks kind of like a perspective effect.
To scale your texture open your material and add texturecoordinate node plug it into your uv texture input and then you can change scaling tiling of texture via utiling and vtiling options. I d suggest looking. Add a texture coordinate node 2. If this inverse law of doing things is freaking you out switch the mapping node over from point to texture.
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This is in contrast to the in world editing tool in which the planar texture scaling units are repeats per meter. To decrease the texture size increase the scale values on the mapping node. Asphalt roll roofing 7 asphalt shingle 3 tab 8. In sketchup texture scaling is the same unless you change it individually.
In the planar texture mapping mode the scale units are in texture repeats per half meter.