Texture Map Types
Macro texture contains alternative data to basic texture.
Texture map types. Complete guide to texture map types. Texture maps are applied to the surfaces of 3d models to create repeating textures patterns or special visual effects. Source texture files are converted and compiled in dds format by the resource compiler rc. Types of maps diffuse map supported by quick shader and pixel shader the most frequently used texture mapping method.
When you first start creating 3d models it can very quickly get overwhelming keeping track of the purpose of each texture map. Texturing for dummies by leigh van der byl is a pdf overview of texturing and texture types. I for one am still unfamiliar some of them so i have done some research and collated all the most popular maps and their usage. These can be used for defining specific details like skin hair clothing or really anything else.
More info see in glossary to turn the color channels. All the shadows and highlights have been removed. An albedo texture is very similar to a diffuse map but with one extra benefit. They may have 1 3 dimensions although 2 dimensions are most common for visible surfaces.
Brief considerations about materials by pedro toldeo is an explanation of various map types especially specular maps. This may be a bitmap image or a procedural texture they may be stored in common image file formats referenced by 3d model formats or material definitions and assembled into resource bundles. April 26 2020 february 14 2020 by wayne maxwell. Representation of basic texture and macro texture for given place is selected by macrotexture alpha channel 1 means only macro texture 0 means only basic texture.
A texture map is an image applied mapped to the surface of a shape or polygon. Why would i want a texture like that well an albedo map can actually be more realistic depending on what you need. In addition you can use the platform specific overrides panel to set default options and their overrides for a specific platforms. Select normal map a type of bump map texture that allows you to add surface detail such as bumps grooves and scratches to a model which catch the light as if they are represented by real geometry.
Detail map is applied on the end last thus overlay original and macro map. If you do not specify presets for the source file the resource compiler will do the following.